I haven't posted in a while I know...shame on me. I've been doing more programming related things I suppose and I am still not sure whats worth showing with that. I started recording my work sessions, but after looking at them I realized how much my crazy ADHD brain likes to bounce between...well everything at random times. So it'd be a lot of work in it self just to edit that stuff. I'd do it if it meant me having to show my work flow to help me get a job though or if someone was curious and wanted to see my work flow. I'm getting side tracked though. This image here is just a quick representation of what I was trying to test out for how I wanted my combat to look for when a monster attacks you. I'm still trying to figure out if I want to do turn based like dragon quest, do a slider bar/quick time event like in resident evil gaiden, or do an action/timing based kind of sequencing system kind like in the Deep Dungeon of Doom. All these ideas to me sound great but I need to see what feel good and flows right. Anyway I need a more fleshed out combat, and I need to make more scenery assets for when you enter location, at some-point rework the location assets, get my "Mr.X" enemy spawning and moving, set up interactions for certain locations with in certain structures you can enter...just a lot more stuff. Though I think the biggest take away from this project so far is after all these years I have a better understanding on how ridiculously difficult it can be doing all this on your own is and how to pump the breaks on the complexity of a project before I start it. Ive started like 11 projects since college and I've stopped all of them (besides this one) because after many months or maybe even a solid year on just one I realized it was going to take to much for one person to finish. I keep lowering the complexity thinking "oh yeah, this is realistic and do-able". After realizing many times I was wrong, instead of being stubborn I've pivoted into a new project, and not taken it as a failure, but an excellent learning experience. Despite knowing I still have a lot to do, and won't have a lot of free time once I get thing new job I'm trying to get,(not in game development yet) I know it's still do-able and realistic. I've found a level of understanding between simplicity and complexity that is realistic for just me working on a project. Who knows what my future hold, but I know it will always be in game development.

Comments
Post a Comment